{"id":145,"date":"2018-08-14T12:14:07","date_gmt":"2018-08-14T10:14:07","guid":{"rendered":"http:\/\/strike.vg\/blog\/?p=145"},"modified":"2018-08-14T12:22:02","modified_gmt":"2018-08-14T10:22:02","slug":"doomrocks","status":"publish","type":"post","link":"https:\/\/strike.vg\/blog\/doomrocks\/","title":{"rendered":"There&#8217;s more demons to toast"},"content":{"rendered":"\n<p class=\"has-drop-cap\">So some of you are a little younger than me and weren&#8217;t around when, say, the first <a href=\"https:\/\/twitter.com\/DOOM\">@<strong>DOOM<\/strong><\/a> came out. Looking at the game now, it&#8217;s choppy, outdated, the music feels raw, it&#8217;s not very immersive anymore in the face of gameplay experiences we have in the 21st century.<\/p>\n\n\n\n<p>But playing the new <a href=\"https:\/\/twitter.com\/DOOM\">@<strong>DOOM<\/strong><\/a> games &#8230; it&#8217;s a magical thing to me. See, they made them <strong>fucking PERFECT<\/strong>. Every time an old, legendary franchise gets remade, there&#8217;s this bitter taste of &#8220;Please don&#8217;t let them screw it up&#8221; in your mouth. And sure enough, they often do.<\/p>\n\n\n\n<p>It&#8217;s the franchise, slapped into what game companies think modern gamers will gobble up, with a few copied names and maybe one key gameplay element, that&#8217;s it. One of the most notable examples of this, to me, was SYNDICATE. Look up the old gameplay. See what I mean?<\/p>\n\n\n\n<p>But <a href=\"https:\/\/twitter.com\/DOOM\">@<strong>DOOM<\/strong><\/a> with <a href=\"https:\/\/twitter.com\/Mick_Gordon\">@<strong>Mick_Gordon<\/strong><\/a> s music feels just the same to me, maybe just a little faster, some new modern mechanics. Back then, we had to fill what the computer couldn&#8217;t render with our imagination, we had to make an effort to immerse ourselves, and it felt crazy awesome.<\/p>\n\n\n\n<p>The new <a href=\"https:\/\/twitter.com\/DOOM\">@<strong>DOOM<\/strong><\/a> games feel like it just picks up where I left off at like 14 or 15. They&#8217;re a prime example of recreating a franchise lovingly, truthfully, and respectfully. It feels like a circle closing.\n\nThere&#8217;ll be more demons to toast.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DOOM 2016 and its sequels are incredibly important games for me. Here&#8217;s why.<\/p>\n","protected":false},"author":2,"featured_media":147,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[108],"tags":[110,111,115,113,112,114],"_links":{"self":[{"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/posts\/145"}],"collection":[{"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/comments?post=145"}],"version-history":[{"count":2,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/posts\/145\/revisions"}],"predecessor-version":[{"id":148,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/posts\/145\/revisions\/148"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/media\/147"}],"wp:attachment":[{"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/media?parent=145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/categories?post=145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/strike.vg\/blog\/wp-json\/wp\/v2\/tags?post=145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}